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Hello friends, I'm writing a simple triplanar shader and I have a strange issue with shadows, that darker hexagon on the sphere shouldn't be...
Thank you @bgolus I am running a few experiments to render grass blades and leaves, so I am indeed expecting a few tens of thousands objects in...
Hello all, I have some doubts about the SRP Batcher: if I'm working with lots of identical meshes (foliage) that differ in certain properties...
I managed to do a first implementation that seems to work quite alright. The approach seems a bit weird but for now it works and I don't have too...
Thanks @mcoted3d rendering the description and then copying to a texture seems like a good solution. 2 more points if you don't mind, probably...
Hello, I'm using UI Toolkit to style and generate in real time a simple description box that appears next to an object when the player is close...
Still happening in 2021.3.18. Anyone knows a workaround? using System; using UnityEngine; using UnityEngine.Events; [System.Serializable]...
How can i define different NavMesh areas on a Unity terrain? I’d like to have “grazing” areas for a certain type of animal and “hunting areas” for...
Thanks for pointing me in the right direction, much appreciated.
Hello, Would you know where to find a bare-bone shader with support for multiple lights written in ShaderLab that works under URP? I'm having...
I created a skybox with a static cubemap of a city landscape at night but there's a quite annoying effect, the skybox is shimmering andI don't...
I removed OpenXR and now it's working fine, I also fixed the shake, in my case it was due to a framerate drop caused by a group of moving objects....
Bug submitted, I'll update this post if there's any news!
I went deep into the rabbit hole and it looks like... It's something inside ShaderUtil.GetAllShaderInfo(). Is there a way to open a bug without...
Hi Martin, I managed to find it after a few tries on frame 130, please see below. I saved the trace if you'd want to look at it (let me know I...
Thanks for pointing me to the right thread, I feel less alone now. The profiler doesn't seem to help, both the local instance and the one launched...
I'm on Unity 2020.2.6f1 (but I had the same issue all along with 2020.2). I just can't change most of the shaders unless I wait for 3-4 minutes,...
Out of curiosity, how did you figure out that it was that one setting? I really would have never thought of it, I was checking all possible...
Hey thank you there, it was exactly that one, I would have never found it! This looks like a bug, I'll file it when I have a moment, thank you...
I was playing with OpenXR only to find out that, while it works well using Link, the Android build never starts. So I changed back to regular...