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That's great, I'll take a look. Thanks for your help!
Hi @kfireven! I think I'm hitting the same problem now and I'm wondering if you ever found a solution. I'm updating our app and switching from...
I have a XR Controller (Action-based) component that I'm using to interact with some menu buttons. I have filled out "UI Press Action" with a...
OK I've got it working now: "<XRController>{LeftHand}/menu" Does NOT Work "<XRController>{LeftHand}/{menuButton}" Works But unfortunately, adding...
Just chiming in to say I'm also having this menu button problem. I just updated my OpenXR from 1.3.1 to to 1.4.2 hoping it would fix the issue,...
Another consequence of the Codebase.IsEditorAssembly() change is that it changes the behavior of "Regenerate Nodes". Any class in an assembly...
Agreed. How this ever got released is beyond me.
There's not much to it really. You need to embed the visual scripting package, which basically means coping the package from the cache to your...
I’ve not reported it officially. I hope @jeanedouard_unity is on the case though?
In VSUsageUtility.cs when isVisualScriptingUsed is set for the first time, there is some code to force the VisualScriptingSettings file to save...
I have been struggling with the same AOT issue since upgrading to 1.7.8. I found that most of our assemblies were being excluded from the AOT...
I think I'm getting the same crash in 5.6.3p1. Anyone got more news on this issue? Thanks!
I am getting the same error "Variant folder path cannot be empty" when using the build map. My variant textures also are not working correctly. It...
Has there been any progress on a better fix for this issue which doesn't increase latency?
I'm waiting for this fix as well. Any more news? Thanks!
Hello, I'm having this same issue, but it's not as easy for me to solve. I'm using 1 camera to render a background and then another camera to...