A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
As far as we tested it this is actually reliably happening on all Firefox 3.6.x - so far nothing you can do about it. FF 3.5.8 on windows and...
Since a while I noticed some strange behaviour of the Terrain LOD System: When there is a transition from a billboarded Tree to a full mesh...
I came across this crashbug when playing our multiplayer FPS game (ParadisePaintball) with 10 other players, among them 1 other guy running on a...
Hey, I think I found a weird bug... When I try to disable and enable a ragdoll gameObject using the inspector, everything works fine. Using...
How can I know if my running Unity Window is inside the current focus or not (due to overlapping windows, ect) ? I just want to stop mouse and...
thanks for the answers ;)
I have a question concerning network performance and traffic. I have a couple of guys to be synchronized, typically some FPS avatars running...
Is it possible to serialize a class derived from MonoBehaviour to an xml? I get the following error message: InvalidOperationException: To...
actually what i want to do is to render a cube partially transparent. the parts near the viewpoint should be more transparent then parts far...
thanks very much for your testing! yeah, i can just confirm what you already said, setHeight is the bottleneck of the whole process. though you...
hi community, i want to write a shader, wich uses the current depth buffer values as tranparency values. i would also like to use a threshold...
thanks for the reply, but thats actually what i already did. with setHeights and GetHeights I only read and write a small and fix square region of...
Does anyone know how to get fast and direct access to the heightmap of the terrain structure? The only functions to access the heightarray are...