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Thank you very much, that was exactly right! All working now!
I'm new to DOTS and I'm having a problem getting two jobs to run, one after the other. Sequencing is not a problem but I need to run them both...
If anyone is interested it turns out they are here: https://github.com/Unity-Technologies/LWRP-CustomRendererExamples
There is no blit renderer feature included in my project, I have only "Render Objects (Experimental)". Is this a separate download. If so, where...
We go live on steam on the 26th July please can someone get this approved. Thank you. Richard.
This is not a 2017b1 issue specifically but relates to all versions of Unity and it the reason why I have not installed anything past 5.5 so the...
Using the acronym KISS, why not simply allow us to get the inputs by device. Controller theController=Input.controller[3];// get the third...
Found the problem and fixed it.
So I have some strange physics issues: Setting colliders (box) to trigger and they still block rigid bodies, but not always. Disabling/remove...
I knew the risks, I had no choice as 5.3 does not have the features I HAVE to have. I was not complaining about the delays, although it would be...
Unless of course I had been waiting for your HTCVive support to become native so I didn't have to try to support 2 sets of plugins that other...
And this is Unity's problem in a nutshell. I switched to 5.4 back in March just 2 weeks before the original roadmap had it released. I made all...
Phew :)
The OP is taken from the beta 22 release notes. Not beta 21!
beta 22 release notes: Does this mean that AddComponent<RigidBody>() will now break?
Shaderop Your right! But the reason is not obvious. The OnDestroy isn't called when I destroy the object, but at the end of the frame. By which...
This is a bit odd, and I think its a bug. I have an event manager and I hood to it like this: void OnEnable() {...
The editor repeatedly throws these errors when I first start the editor, then when I try to run any scene. GenerateID is not allowed to be called...
Using PlasticSCM GenerateID is not allowed to be called during serialization, call it from OnEnable instead. Called from ScriptableObject...
I realise that some people are going to be excited about this. But I for one would rather they fixed the existing stuff and made it useful again,...