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Nope.Editor_prev has the same end. But I see debug functions appear, so maybe it can help me identify the issue.
Not much help as to what causes the issue. It ends in: [spoiler]
I've been experiencing this odd issue with Unity lately. Unity started doing this odd things when, randomly, it locks up, freezing entirely, and...
Nvm I solved it. void Update() { if (this.isLocalPlayer && readyState == 2) { CmdUpdateInput(new Vector2(...
Ok so I have this little piece of Code here; void Update() { if (this.isLocalPlayer && readyState == 2) {...
A little late to the party, but; gameObject.GetComponent<NetworkManager>().spawnPrefabs.Add(yourPrefab);