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For anyone out there who comes across this and needs the example more clear. Calling the array() method on the ByteBuffer provides insanely better...
There are lots of changes, but no major performance improvements for snapshot mode from 1x to 2x. Shader animated can produce larger memory...
Thank you for your feedback, enjoy your refund, lets reserve this thread for paying customers.
Shader time and unity time are not the same thing. As a game is paused and unpaused or minimized and maximized the two can become out of sync....
You will see a spike when the first instance is created (texture or mesh generation), and standard game object instantiation GC, but then...
Fixed this issue in 2.0.18 - Fixed standard shader not displaying individual animations correctly. - Fixed PlayQueued pausing the next animation....
I've replied via email Can you PM and example package or model this is happening with? It's possible, but becomes more complex when the vertices...
I will need to test with the latest version Should be able to release a fix for this soon, must've missed setting up an instance id somewhere....
It does not work with ECS. As it depends on the mesh filter (for snapshot mode) and mesh renderer (for shader mode). In theory it could work with...
Sorry if I missed your emails. You are using the latest version? 2.0.17?
If you PM me the model I can take a closer look.
Can you PM me the model? I will take a look
Yes you can expose transforms (bones) during the baking process
There is a public static dictionary that stores the generated frames at runtime on the SnapshotMeshAnimation class public static readonly...
Only if you need accurate mesh normals during animation This is a display bug issue only. It doesn't actually bake all 10. Do you have the...
Your local cached version must be outdated. Update it from the package manager and try reimporting [IMG]
This has no effect on the order of import, only display of the list of animations. You can still sort them any way you like in the baked prefab.
Version 2.0.16 has been submitted to the asset store. - Fixed exposed transforms not interpolating smoothly when crossfading in shader mode. -...
Snapshot mode will, shader mode will not until the HDRP shaders are converted.
Not yet