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KOI COINS out now! Available at both iOS and Android! App Store: http://bitly.ws/9Bdt Google Play Store: http://bitly.ws/9Bdw [ATTACH]...
This looks cool!!!
So i released the game in internal and closed testing in the google play console. And I made sure that the ADS are in test mode. Now that I have...
Ok just woke up this morning and just read the build error message in the console, it seems that the problem was with the build# in the player...
Unity version: 2019.4.8f1 Platform: Android Scripting Backend: IL2CPP API Compatibility level: .NET 4.X Target Architectures: ARMv7 and ARM64...
Using: -macOS catalina 10.15.5 -Unity 2019.4.4f1 -Burst 1.2.3 I've been getting crashes on my build which is related to this error from Xcode....
Even with the error present, is the Burst compilation enabled in my build?
Unable to find player assembly: /Users/name/UNITY/ProtoGame/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll...
Oh found it! Just click advanced > show preview packages
Why can't i find Collections in Package Manager?
I have two builds for the Android platform where "BUILD A" uses OPENGL ES 2.0 and "BUILD B" uses OPENGL ES 3.0. Both builds also uses the URP Post...