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Actually, you can give your custom editor a scrollbar by simply adding a few lines of code if you are using EditorGUILayout: var...
When you are using the syntax: var instance ... you are telling the compiler to create a new variable named 'instance'. The compiler sees...
Are you using the Unity scripts that you wrote in Unity for Mac or are you using Unity iPhone for Mac? There is a big difference. Everything...
I agreed with you up until this. You absolutely do not need Flash (the application) in order to make swf files. swf is an open and documented...
If you are going to want your GUI to adjust itself according to the screen resolution, then you need to apply a matrix to it:...
Are you seriously comparing Unity *iPhone* with the CryEngine? In normal Unity, you don't need to pay attention to draw calls. I have a project...
Look up instantiate() in the docs. You can basically make a Prefab with your model/script/etc and instantiate it into your scene whenever you want to.
The MAC address is simply the hardware address of the network card. So your plan will invalidate a person if they change NICs. They do blow out...
function OnMouseDown () { Debug.Log("I was clicked! Yay me!"); iRadar=GameObject.Find("Radar"); if(iRadar==null){...
You are real close.. try this: function OnMouseDown () { Debug.Log("I was clicked! Yay me!"); iRadar=GameObject.Find("Radar");...
function OnMouseDown () { transform.parent.animation.Play("open1"); }
I second the notion of Snapz Pro. It is insanely easy to use, and can do great quality screencaps/videos.
I think the problem here is not how to save the part of the function that has last been called as much as the part of the coroutine. For...
You can use most of the .Net commands in c# or UnityScript (or Boo). At least you can use the commands that are supported by the version of Mono...
savedData = System.IO.File.ReadAllText("c:\\somefile.txt");
Oh, on PC, you may need to use double slashes... I'm not sure, since I am on a Mac. iFileName="c:\\somefile.txt";
Are you on PC or Mac? If you are on Mac, then translate the pathname into the UNIX path that you want to use. If you are on a PC, then just make...
Here is a basic script to write text using UnityScript: iSaveString="your text goes here"; iFileName="c:\somefile.txt"; iStream =...
I think it is a great idea, and if I was not so swamped with work right now, I had planned on doing a similar project myself. A runtime debugger...
Pretty much all the tutorials use Javascript syntax. Try these: http://unity3d.com/support/resources/