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(on hold, but: two joints is what I'm pushing forwards with - one each on the two RBs - letting me do rotations in two different local spaces. I...
Doesn't exist. Someone deleted it for CM3, and forgot to use the Obsolete keyword? This change isn't listed on the upgrade page. I'm not sure if...
...yep it breaks horribly. TrackingGroup is unusuable here: adds nothing and causes tracking to go haywire. Back to the code I had that works: do...
Additionally: TargetGroup appears incomplete in my current version? (3.0.1 - UPM is claiming this is current) - it can be assigned in the...
So, for instance, what I would expect an API like CM3 to do, in order to be 'unity compatible' is: 1. 'TrackingTarget' has a checkbox toggle for...
Vcams are constantly being created and destroyed. Prefabs, right? And Scene changes (especially: additive ones). Two unity features we use ......
I'm assuming CM has this information (how else can it decide which vcam to use?) but it's missing from the API. Why is this missing? (I find very...
PS your Excavator looks awesome - very nicely modelled/rigged.
Sorry, late reply. Re: local/global axes in my worked example: you're right that the general solution to the insect is 'all local' axes *but on...
Yep, I understand the 2 (3) axes - but Unity's joint class appears to have no way to say which space they're in. There's only that all-or-nothing...
For instance: an insect's leg: it rotates around local X and world Y - changes to Y-rotation affect the x rotation, but changes to X rotation have...
There's a whole class of problems that are caused by the same underlying bug in Unity's implementation of Joint. After testing many edge cases...
Hmm. The more I dig, the more something basic seems to be wrong with the API. 1. If you have a compound Collider, eg with 15 child colliders on...
I use this heavily (to workaround multiple annoying issues/bugs in Unity physics and how it integrates with rest of Unity), but just hit a snag:...
The issue with @Alex_May's response is simply: it's wrong. Ambient light has a specific meaning that it's always had in game engines, including...
Yeah, I found more bugs with this. Unity QA are incapable of reading the instructions, I sent them 1-click fully automated reprodution cases and...
Yeah, the point of the thread is that RB's position methods usually work - but not always. In my case I believe I have it narrowed down to: 1....
e.g. this code, on project with 'auto sync transforms' disabled, when called in FixedUpdate: (deleted - I originally used the code without...
Where do we find documentation on this? How do we correctly process this stuff - I don't mind doing it, I just need to know what the requirements...
There was a time when Unity APIs had zero documentation - and some APIs even did the opposite of what the API name claimed they did (because...