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Using 5.6 and this situation has not improved afaik. I want to render wireframes using DrawMesh on objects parented to the VR camera. Even as...
Pink triangle was solved by setting all my Depth Only clearing cameras to Don't Clear. I was lucky this was a solution for me.
Dustin: not every Unity app is a game. Our app includes heavy interaction between Unity and the web page around it. We can easily focus the...
We have a similar issue with HTML sliders. Slider works until the emscripten blob is loaded, at which point it becomes unresponsive. Submitted...
Upvoting a working 4.6.3 / 5.0 version! 4.3.4 works 4.6.3 tells me my graphics card does not support SSR 5.0.0 throws errors like: Material...
Continued from this thread, sort of. We're having a bit of trouble here building without the WebGL exception support (WebGL player settings with...
If you're referring to the "run() called, but dependencies remain, so not running" line: we get that one too, but our app runs fine, so not sure...
Getting off-topic, but out of curiosity: - exceptionSupport 0 ('None') sets the emcc flag DISABLE_EXCEPTION_CATCHING=1 - exceptionSupport 1...
Thanks Jonas! Small correction for the record... You need to swap the last two arguments: PlayerSettings.SetPropertyInt("exceptionSupport", i,...
In an effort to reduce long WebGL build times, is it possible to cache and reuse some of the IL2CPP intermediate files from previous builds?
On a related note: how can one set the WebGL exception handling level in an editor script?
Looks like EditorUserBuildSettings.webGLOptimizationLevel was just introduced in one of the 5.0 release candidates. AFAIK, still no control...
Hi, we've been using a (C#) script to build our webplayer builds. We switch between development and production builds that way. We want to do...
In the process of porting a unity web-player app to WebGL I'm running into some issues: There are runtime errors and the mangled stacktraces make...
and [MEDIA] at 58:38 What are the chances of this feature surviving the beta? And if it does survive, do you envisage any limitations? We've...
Hi Eric, just checking before I purchase: text can be created dynamically in the WebPlayer runtime, yeah? There are some methods in System.Text...
We are building an app that can cause the Unity plugin to go into long (or even infinite) loops, with many seconds inbetween Update() calls. As...
Did some more research about IE and 64bit. It turns out you gotta try hard to run IE (or al least its tabs) in 64bit mode. This is the best...
I was just digging for this myself. Any such stats out there?
Thank you for the clarification, but it's still somewhat confusing: Are people getting the latest version, or the lowest version that will play...