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Arthur, actually I was concerned that if you change some particle structure members from float to half's, I might not be able to use these values...
Re: @p v loon" Great to hear you're still at it Ken! Wouldn't worry too much about your job given the insane stuff you've pulled off with CUDA <->...
I for one am looking forward to trying out the new TC Particles changes. Even though a challenge, I've succeeded in the past in doing some very...
No, I used the Mixamo presets for blend shapes and rig. I do have to change quite a lot in the Mixamo produced materials and shaders. I did try...
Yeah, mine is working fantastically now! I did have to change all of the Mixamo animation FBX imports to Humanoid, one at a time, as I had to do...
Okay, I have my new Fuse/Mixamo character working properly with REM now. The key is to set ALLLL of the FBX assets to the Humanoid rig, as the...
Thanks for your advice Faikus and wetcircuit. Either I am confused with Mixamo/Fuse, or something is not working correctly. I just went through...
I have been messing with this for a couple of days and can't solve the problem, so I am asking here if anyone has any suggestions. I have eye...
I can confirm that my two major projects that use TC-Particles are both working under Unity 5.1.1.p2 . Both of these use DirectCompute extension...
p v loon has a lot of irons in the fire, including college, but, I hope he finds some time to work on this soon. TC-Particles is still the...
I just installed Unity 5.1 and I'm getting the same shader errors that you were getting with 5.1 beta. K.N. Chaffin - Texas Tech University...
At one time my TC-Particles would not render if built for and attached to the Oculus Rift DK2. Everything else in my scene was working okay....
So, are the Oculus Rift problems resolved? I have not tried an Oculus build with TC-Particles in several months. I somehow missed that the...
I agree, this looks fantastic! I'm also curious if you are using a a TC-Particles extension compute shader or even a CUDA plugin. I would love...
If you cannot use the Vector3[] as an emission control array, you can certainly use the Vector3[] as a structured buffer inside of a compute...
Hi Arthur, Everything is now okay. I had some material issues related to not having imported your sample asset package. As near as I can tell...
Hi Arthur, Since TCP 1.4.1 is available in the asset store now, I am working to adapt my computational neuroscience simulation to 1.4.1 . I am...
If I was going to try to duplicate this, I would use a mathematical torus rather than a sphere. This is normally called a vortex. A vortex can...
I bind the buffer(s) each frame and then dispatch. //First bind the buffers...
Hi Arthur, I've made a couple of attempts to update my TCP Pro to the latest release, but I've ended up having to restore from my disk backup to...