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All code snippets and the documentation tells us how to check if the button is pressed, but I use composite WASD binding. I couldn't get how to...
Yeah... It seems like the best choice is just to do the way you want, the way you feel it rather than look for researching of trends figures and...
Hey, guys! I'm kinda new in game dev and still trying to build a prototype I dream about. The goal is publishing of the game, participation in...
Hello! Any updates on this? I also want to have an access to 'Target sorting layers' via code :)
Thank you for the help and explanations. I got deeper into the nature of OnCollision events.
I think the problem was in the way I instantiate hit effect. At first bullet appears inside the collider and only then OnCollision method works...
Solved this by adding kinda duct tape code :) I added a trigger collider to my FirePoint object and if it's inside of any collider I set...
Hello! I want to register collision when it happens inside BoxCollider2D and instantiate hit effect at that point, but when I try to determine the...
Thats right! While "Reference Pixels Per Unit" on the "Canvas Scaler" equals to 100, native size of the image would be 400x400. Endeed, if I set...
Reference Pixels Per Unit to 8 on the Canvas Scaler does affect sprite size, but it looks very small ) [ATTACH]
Hello! I need a help with UI button image. 1. All sprites ppu values are equal and set to 8 2. I added a Canvas and set it's properties [ATTACH]...
It seems like all I have to do is to change character's ppl to 8 ))
Hello! I created a tilemap and tile palette slicing my spritesheet 8x8 pixels. And my character sprite has size 32 pixel per unit. But on the...
I did one more investigation and it looks like if a character stands still, running animation looks the same both in GMS2 and Unity. But when it...
Hi! This is the first time I animate 2D character in Unity and I got strange "Liquid" animation effect. [MEDIA] The first ideas from colleagues...
One more update here: I made a build for Android platform and good news - player movement on my Huawei P20 Pro is the most smoother I've ever...
UPD: By the way... movement is smooth only in build. Playmode is still jerky.
Thank you! I got rid off Pixel Perfect Camera and it looks much better now. When player moves, his pixels now might be not straight square on some...
Wow! Actually, when I applied your code I saw the same thing. Jittering is gone, only blurry ghosts are still there. Does it mean the problem is...
Sounds reasonable, but in GMS2 I don't see motion blur. And it also stops if I set Rigidbody2D interpolation to "none". But in this case the...