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Hi folks, I was wondering if unity had some kind of subscription method in place (or planned) for the asset store developers and just found this...
Probably you could do it via scripting but as far as I know, no easy way to do it "by default". On my side still begging for postfx shader-graph...
FIXED Apparently, if you have two cameras tagged as "main camera" on the scene... the post processes are computed twice on the scene view (but...
Hi there! I'm creating some post processes using URP & shader-graph and I noticed that some of my effects have a different blending or intensity...
Excellent Bgolus it worked like a charm! BTW, the Normal is encoded on the RG and the depth on the BA anyway, thanks a lot!!
Hi Bgolus, and thanks for the tip! I will try that :)
Hi there! I'm creating and edge detetcion post process fx using shader-graphs custom node (so, I'm using mainly code instead of nodes...) My...
Hi, NOTE: I'm posting this question message here due I did that on the "asset store" sub-forum but was absolutely flooded by the messages...
Hi, I was checking the sales and revenues for this month and I was surprised that they were quite below the standard average that I use to have...
Ok, it looks like finally I had some success... Two things are important here: 1) it looks like you CAN't have a custom texture2D property if...
Hi guys, I'm really struggling to get this done. I'm aware I can get the "_CameraOpaqueTexture" texture via "Scene color" node, but I would like...
Thanks @Yetman I finally made it work!! Ironically i was simply a matter of changing the shadergraph "shader template" on Unity 2019...
Hi there, While I was preparing some shaders I noted that the depth texture is not visible on the game view however the shader is displayed...
No luck for the moment... Still struggling without any positive result. :confused: @Yetman : Would it be possible for you to paste a section of...
thanks! will do really appreciated :D
Rendering a custom full screen postfx mainly. Something like this for instance: [MEDIA] On 2020 my result is a black screen (was working fine on...
Hi guys! I was wanderin if it is possible to create custom post processes with URP setup on unity 2020.1.6f1 I was able to do it with 2019.3...
I've been able to create some custom URP post process on 2019.3 adding some render features ...but the very same code and system it's not working...
Thanks for the response. Yeah, it's what I was expecting... shader graph is ok for basic material shaders but it's clear that (at least for my...
Hi guys! I'm working on new cartoon water shader and I'm facing a problem: I would like to create a "foam edge" around the objects that are in...