A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thx! The verified Version 1.16.19 for Unity 2020.3.3f1
Thanks a lot for the hints! Befor compilation callback did it for me :)
Hey! So I want to add and remove define symbols depending on installed packages. E.g. I have an static class with the attribute...
@delexaet I am also facing this issue and I think this breaks the whole system, since I want to deploy via somepipeline and not always have the...
Hey, I try to make a content update via the addressables group window with a .bin file. I just made a fresh (git) checkout on the very same Mac I...
So I managed to get this working. As @gordey_chernyy said you have to allow the UnityEditor to also access local networks by checking both Public...
I have the same problem. Did you resolve it somehow?
I had also locale issues when upgrading from 0.9.0 to the recent version 0.10.0. My target platform is iOS. Just wanted to let you know that...
Yepp, thanks. So is did ;)
Hmmm, how would you do that for packages downloaded via the PackageManager? For example, I want to access some internal constructor of the...
Hello, I am really comfy with the Addressables system, so big thanks to the devs! Is there a way to use the cached assets instead of loading the...
Any news on this? I have real trouble testing my code, which use addressables.
I just want to make make and update to my packages form windows, but this always result in a lot of changes, even when I have the very same...
Not sure if this is a bug. I just want to release the loaded string tables (which were loaded via the addressables system) on demand. Somehow I...
Hey! I use the Addressables system to fetch some content package, which also contain string tabels (one for each locale and the shared data...
Hi, I have two machines. One windows PC and a Mac. I make an iOS build on the mac and also let the addressable system build the internal and...
Hello, I have a 5MB .jpg file. In Unity it is 55MB. I understand that Unity works wird uncompressed image files. But for remote addressables...
Using Version 1.16.10 with Unity 2020.1.8.f1
Somehow a solution is to uncheck the "Use GUIDs" fiel in the target Assemply Definition. For now I think this will work for me, but I think it...
Hi, I am working on a mac and a windows. I sync the proejct via git. Somehow exactly ONE assembly definition resolves to a different GUID on each...