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BEYOND the deceitful business practices of pulling a new billing model that retroactively impacts EVERYONE regardless of their original billing...
My map is dynamically generated at an initial runtime event. Once the map is generated, that is the map the 'save' plays on. As it stands, the map...
I'm not 100% certain if its possible or not, but i'm poking around to see if i can figure it out. I'm looking to make a wrapping map. I think i...
I got the raycast to allow for VSP to generate stuff on the terrain. Am I correct in assuming though, that because its using raycast for...
is there any easy way to integrate with voxeland? Right now, i'm in testing, and it looks like i just create a terrain data file on each voxeland...
I am working on some scenes in which i need the player to be able to 'destroy' a tree, grass, etc etc (paintable terrain objects), and have it be...
Hi, I just got this cause i love the potential. Was curious though... can rivers be made at runtime? I'm working on a randomly generated terrain...
I like the premise of this system. A few questions: Can this be done dynamically in game? I'm working with a randomly generated map (which is...
A quick question to throw out there: I know that trees and rocks and such will be re-generated if they are destroyed after a cell is deactivated...
First off, gotta say... now that i've sat down and started playing with it (i purchased it just to be able to use and save for my trying stuff...
Yeah, i've got the eval; The only thing that would be 'sparse' in the biome would be trees/rocks, etc. Sorry if i worded things sloppily. The...
Just now finding this amazing tool, and looking into whether or not it will be the right choice to purchase for my project (i believe it is, but...
that sounds like it should work. Just set the bounds to be the middle point between the players, and set it to be smaller than the view size... in...
Looking at this tutorial, it does do the centering (same effect that I have accomplished), but instead of forcing players to stay within the...
Thanks, i'll check this out
I'm working on a script to center a camera on multiple players, and is working fairly well (finding midpoint between all players, and centering...
I am exploring the possibilities in Unity for Dynamic creation of a scene from code (randomly generated rooms). The standard scene will have AI...
The issue with a linked list, is that the value of an instance, is typically a value. Similar to something like this: ==pointer I think i'd...
I am looking to simulate a resource supply chain, by using a doubly linked list setup. I am wanting to have it set up, so the "Power lines" have a...