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So it's been quite a long time since I dealt with this, but we successfully used regular NetStandard Newtonsoft Json with IL2CPP (on Magic Leap)....
Thanks for the info, Just to clarify, I assume the technique you are using is Hi-Z like https://github.com/nvpro-samples/gl_occlusion_culling?...
Hey: First - incredible job on your support - amazing to see such responsiveness after so many years/pages :-). I'm interested in using GPUI to...
Necroing, as this was one of the only results when I googled this. Profiling works fine in dotTrace, build with mono as your scripting backend,...
Hey, In my importer, I want to assign an appropriate custom material depending on whether we are rendering in URP or Built-in pipeline, but I...
Since nobody else answered and this was high in my google search: yeah, it's easy - just VS -> "Attach to Process", select "unity.exe", and that's...
Turns out the last post was wrong on just about every count: Unity Json does not fix the issue, and we can use Newtonsoft.Json without...
It doesn't seem like we can use Newtonsoft.Json with IL2CPP: https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/2269...
Thanks Joe - you put me on the right track: mlsdk\v0.19.0\tools\mldb>mldb log will stream logs from the device, including Unity exception logs &...
I spent some time trying to get a ML project running in 2019.2.09a, but I couldn't get it to compile. Building an empty scene from scratch or...
Hi all, I'm trying to figure out if it is possible to set breakpoints and debug the application after it has been deployed to the device (perhaps...
A simple question: I'd like to read the logs from an app running on the Magic Leap, either after it's run (ie from a testers device) or live (but...
Hi All, I'm facing a very interesting issue and I'm wondering if this sounds familiar to anyone. I am integrating an external library that loads...