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How do the buffered RPC messages for the Network.Instantiate get destroyed if they're owned by the server? Is unity smart enough to know that if...
Do you have an authoritative server? If so, are you calling Network.Instantiate on the client and then setting the owner of the NetworkView to the...
I went through and adapted this example so that the server sends out AddPlayer and Spawn to RPC.OthersBuffered (i.e. the server is responsible for...
I've gone through the tutorial now, and I'm a bit confused about some conflicting ideas from Tutorial 3 and Tutorial 4. Tutorial 3 has the server...
Just picked up the latest version and I'm wondering if anyone has tried to create a mesh collider with the mesh generated for the lines? I'm using...
This was solved by multiplying the two vectors (or quaternions).
I've got a camera system that has both follow (by default) and middle-mouse-click orbit. If the middle mouse button is released, the camera snaps...