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When I use ReadPixels() to read from a RenderTexture, the content is upside down when running on Windows web player. But if reading from...
My solution is use GUI.Button() to draw the texture. The texture will be clipped. Also the GUI.enabled = false flag doesn't work on...
I think each camera should finish it's 3D render, GUI component and OnGUI calls before the next camera is processed. :o Is it implemented the...
I have two cameras in my scene for interleaving 2D-3D interface objects. The first camera's depth is set to 0 and renders only LowerCam layer...
I need to change my game object's layer in the script, but it only apply to my game object's top level where the animation and script are...