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Your first solution worked like a charm, thank you! I have a deadline I need to hit so unfortunately the quick and easy answer will have to do for...
Hello, I'm trying to implement a movement scheme for my game using this asset pack that controls similarly to World of Warcraft. The camera will...
According to my package lock, "com.unity.inputsystem" is using version "1.1.0-preview.3". Hope that helps!
I was able to figure out what my problem was, and for the sake of anyone who finds this later I'll document the problem and how I got around it....
Has anyone run into issues with Unity saving the JSON but not loading it back into the actions with 1.1 preview 3? I have confirmed that my...
Thank you for the quick reply! That makes a lot of sense and that texture you provided is a great starting point. Thank you again for making such...
Hello, First off, I just want to say that this asset is incredible! I'm working on using Shader Generator 2 to create a hair shader for my...
Hello, This asset has been a great starting point for me, it's a very robust system! I am running into an issue when running my game at low...
Hello, I have been using SENBDL for a little while now and I have been super happy with the results. I have an interesting issue that I need some...
Camera.Depth Texture does appear to be the culprit. When I remove sunshine and add in SSAO I see a similar jump in draw calls and sure enough the...
Hello, I'm having a bit of a performance issue with Volumetric Scattering that I was hoping you could help clear up. Sunshine seems to work great...
That did the trick, thank you so much for your quick reply!
Hello, I just bought Sunshine! and it looks great! My only issue is in trying to get the piggybacking on the vertex modifier to work. I have...
Sorry to keep posting about bugs, but has anyone experienced issues with using Mecanim Control along with Unity's humanoid retargeting system?...
Hello, I recent bought Mecanim Control and am using it for my project. For the most part it has been working perfectly, but I am noticing a very...
Thanks for the help! That seems to have solved the issue with the spline, but now it looks like the mesh generated is lagging behind the spline...
I just picked this up and it seems really useful so far, much better than Unity's built in trail renderer, but I'm running into some inconsistency...
Attached is a reference of the effect I'm trying to achieve. Basically I want to create an area around the player and other light sources that...
Hello, I'm fairly new to ShaderLab and shaders in general so I'm not sure if what I want to do is even possible. The effect I want to achieve is...