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POV: You ask Unity for sources backing up the number they bill you... [IMG]
Version 2.0.0 has been released! To update, simply press the Update button in the package manager. Installation instructions can be found here....
Unity's built-in sampler-states (e.g. linear_sampler, point_clamp_sampler, or trilinear_mirror_sampler) are all using underscores to seperate the...
That helps, thank you!
@INedelcu Thank you so much, that looks promising! I will update my original post with a nice drop-in solution as soon as I'm done reworking my...
@kripto289 Thanks for your reply, however that's not really what I'm looking for. If you take a look at my code, I am already doing everything the...
Besides being highly hardware-dependent, I reckon that the compiler will pretty much emit almost idential instructions in both of those cases....
Thanks to @INedelcu 's open-source project, a neat and easy solution has been found. In order to convert camera depth into a world-space position...
In the section "Camera and Screen" of this page in the Docs, the variable _ZBufferParams is described like this: x is (1-far/near), y is...
Full Release 1.0.0 is now out! Major issues and bugs have been fixed, and the tool has been thoroughly tested. For anyone who is still using the...
Ah... Yeah, sorry about that. Thinking back I may have even encountered that exact problem with Atomic Safety Handles in the past. Unless someone...
I believe the Native Container Safety System is placed in blocks of code surrounded by the ENABLE_UNITY_COLLECTIONS_CHECKS compilation flag....
Just from briefly looking at your 5 different methods, I believe my solution could ensure all of them are burst compiled at runtime (Editor and...
GenericBurstJobs is an easy to use tool which automatically registers your generic job types using Unity's RegisterGenericJobType attribute...
Fixed in Entity Physics 1.0.8
I think this is what clears it up for me. I've been working under the assumption that the dependency system infers that information from somewhere...
I agree, another example would be an IJobEntityChunkBeginEnd where data needs to be passed between the begin/end functions of the chunk and the...
Dear ECS enthusiasts, I'm fully aware that a DynamicComponentTypeHandle is a native container, and nesting native containers in ECS is illegal....
Since Aspects are pretty much only codegen magic, I imagine an API like that would not be any faster than actually checking each component, since...
The only thing I can think of (without knowing what you're trying to accomplish specifically) is that you may be creating some sort of sync point....