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As of 2019.x, this no longer works. The new way to get the preset count that I could find was: QualitySettings.names.Length
Does wiping the Library, e.g. with Directory.Delete, have any adverse side effects if you do it from code while the editor is running? At the...
That's awesome - thanks! Hopefully that will be useful for @andyz and others too.
Right, I've already been working on that part. But we should be able to load an asset bundle, unload it, and then load it again. And, really, the...
I'm in the same boat as @andyz: in my code, I need to be able to handle this error. I've tried to wrap it in a try-catch, but that doesn't do...
You can see the names and versions of all installed packages in the [Project folder]/Packages/ directory. For instance, the manifest.json shows...
Hey all! I need to calculate whether any meshes in a scene are overlapping - basically, treat them as trigger colliders and check for...
And another 3 months. Poking here in the hopes of getting a Unity dev's attention on this.
This is a bit of a complicated problem, but here's what I'm looking to do: I want to affect how my overall project runs based on whether it's...
And last but not least, here's an example of how you can override the default Debug.Log (if you wanted to add your own filtering or decoration...
Oh, and another absolutely minor request: Can you modify StackTraceUtility.ExtractStackTrace() to accept an optional skipFrames argument? E.g.:...
Thanks for working on this, @Rarepops! If you're still working on it, might I make a suggestion? First a little background: Background If we...
Since this answer is still valid 7 years later, I wanted to correct something: If your colliders do not encapsulate the transform.position of...
I've been working on slimming down your example. The question I'm trying to answer is: what is the absolute minimum you need to load the...
Alright, as a follow-up, here's what I've learned: This thread has lots of great info and a working example of creating a catalog for your single...
I've got the same question: We're planning to run a copy of the unity editor headless in the cloud to process 3d models and turn them into...
@briank did a great job tracking down code, but since this is an incomplete code snippet, I figured I'd fill in the blanks. Here's a fragment...
Can you expand a little on what you know about the multithreading situation? I've seen a couple places mention that Unity is waiting on browser...
Just a heads-up for whomever it might help: Was playing around with the URP. Started a new project and chose the URP preset. After about an hour,...
FYI, you can manually edit the asmdef (if you have text serialization) and add your own user packages that way. Here's an example from one of our...