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Oh, thank you for the reply! I knew about the requirements of Unity Physics and Havok but was not aware that the 4.1 SDK was integrated since the...
Hello, I know that a couple of years ago there was a forum thread where someone at Unity was working on a package which was upgrading the PhysX...
Got my answer on Discord 'dots-forum' channel. Turns out UnityEngine.RayCast is not a physics operation and can be used as is in DOTS.
Hello all, I noticed that the UnityEngine Plane struct has more methods that the Unity.Physics Plane struct. Is there a Plane.RayCast (from...
Hello everyone! I'm in a bit of a choice paralysis as I'm researching the best option to create a casual mobile game. What I'm struggling with...
I think this will help you: [MEDIA]
Thank you for moving it @Adam-Mechtley! bump as well!
The issues reappeared after updating to latest Entities version. The strange thing is now if I have Burst enabled I get the error once and then it...
Since updating to 0.5.0 material colors look different and they are not the same in Scene View and Play Mode. I have a brownish simple material...
Modifying the Mono to the below setup seems to have solved the error. Used the code from the samples :) Thank you again! [SPOILER]
Modified to: [SPOILER] Same error pops up. As for the samples ... it's a bit confusing. What I see different is that it disposes all systems as...
Did the following modifications: [SPOILER] [SPOILER] Also thank you for helping me with this :)
I added the [UpdateAfter(typeof(ExportPhysicsWorld))] after the [DisableAutoCreation] tag and I get the same error
I have a simple system that deletes all entities and changes the scene and it used to work as expected however lately (if I trace it correctly is...
Thank you, that solved it
Hello, I have a system for collecting player input from mouse, perform a raycast on a plane and store the hit position in a component for later...
Looking forward for threads and game :D
Try this; worked for me protected override void OnUpdate() { Dependency =...
When are we going to get the samples updated to use the new SystemBase class? The samples are still using the old classes that are going to be...
Thank you @Rory_Havok ! Is there a reason why we are not getting this as an out of the box method of changing the Geometry as we can for Sphere...