A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
But if I need to check the keyboard without binding to a specific element. And I don't want to use MonoBehaviour Update
I can't show everything. LimitPosition - limiting camera movement. GetGroundPosition - just mouse-to-plane raycast
We store uxml and uss in the resources folder, and the scripts are separately in different assemblies
Something like this? if (Input.GetKey(moveKey) && canMove) { //raycast to Plane(Vector3.up, new Vector3(0, 0, 0));...
I have the same issue. There are some changes maybe?
It is not convenient to fill out. I use a composite key: root-window-login, root-profile-login. I would like to make a window for defining keys....
Why don't you use a scrollView?
How can I add placeholder to Textfield? Just filling the field text in the inspector does not suit me.
Glad to hear. I would like to be able to add references to various objects in inspector. How it was in the old UI.
bamp
[ATTACH] After the texture was moved uxml doesn't see it. Is there a way to not bind to the path and filename?
I'm talking about a big business project with dozens of assets in different folders. LoadAssetAtPath is not reliable and needs support. DI is used...
I think, use static instance - bad solution. In my project, we use Zenject DI, but I can't inject to visual element class. A good solution would...
It is component. Work fine in [ATTACH][ATTACH]
[ATTACH]
May be ev argument have link to target.
if you use one callback action for all elements - try this: private void Start() { VisualElement element = new...
This method return visual element with name="PanelSettings".
same problem: https://forum.unity.com/threads/how-to-generically-know-if-a-click-was-handled-to-prevent-ui-click-through.973674/
How use it with not UI gameObject?