A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
In my use case it simply isn't true. Anytime you try to scroll (or touch drag) over a button, it takes control over the scrollrect. You can...
How would I implement this if I had a scrollrect that's full of vertically-stacked full-width buttons that are prefabs? I just want to person to...
I'm not even sure where to begin with that. It's crazy that something this simple (in my opinion) is nearly impossible in Unity. What an oversight.
My confusion is how to disregard the click if a drag overrides it. Technically its the scroll rect that's taking the drag, but it seems as though...
Couldn't I just add it in the class that's already been defined?
This is ButtonView, which uses EventTrigger, and has drag events. Not sure how to fix this though. using UnityEngine; using...
The extended mediator class is posted above
From what I've read, the buttons in Unity do 'eat' the scroll events in the scrollRect, but I'm not exactly sure how to test for it, nor am I...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using...
Would you like the inherited class as well?
Here is the logic for the events: // Button Switch statement to determine which button has been clicked, as fire associated event switch...
As soon as i get back absolutely
It's only a click defined. I'm not sure how to check that.
I have buttons that look for the click event in a switch block. It's all done via script. All I know is whenever the cursor or finger is over a...
I have a scrollRect with a vertical layout of buttons that are full-width (a list of items). The UX I'm looking for is for a person to be able to...
So, apparently the issue was I did not have a 'graphic raycaster' component on the prefab. Adding that fixed the button interactivity, but I still...
I have a scroll rect that has a vertical layout group to stack prefab panels that instantiate inside the content canvas, and everything works in...
I'm 99% there now. I figured out *most* of the issues with the layout, but another set of eyes wouldn't hurt. I'll message you back. :D Thanks...
I'm nearly there, but the panels are now not scaling, and when I put the canvas scaler on, it throws EVERYTHING way off. Any pointers? In a...
I did. In my project. They're not expanding to 100% width height based on orientation. I.e. It tiles in the upper left, and doesn't scale to fill...