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Make sure you've installed the command line tools for Xcode. This is how you'd normally get the actool.
That's the top of your crash callstack; it seems extremely important :) "Firebase" is a Google SDK. Do you have the source to, or know where in,...
Sounds like you're referring to the camera's local-to-world transform? That's just camera.transform, same as any GameObject in Unity. There's...
It could be that you've indicated that AR is "required" (instead of "optional"), in which case the app assumes ARCore is supported on your device....
Sounds like maybe Vuforia? DefaultObserverEventHandler is referenced in https://library.vuforia.com/getting-started/vuforia-engine-api-unity You...
@MajorWolph Where in the docs is it mentioned that TryAcquireLatestCpuImage is expensive? I was curious and went browsing the "Access images via...
That doesn't sound right; perhaps the docs are misleading. The whole point of this function is to avoid an expensive GPU -> CPU readback....
In the context of ARFoundation, enabling the ARFaceManager will activate face tracking, whcih uses the front facing camera. Disabling it should...
In ARFoundation, you can check for availability on both iOS and Android. See this post describing how.
Try changing your Tracked Pose Driver's Update Type to "Update" (from the default "Update and Before Render"): [ATTACH]
How are you recording the screen. iOS has a built-in way to do this, which works pretty well for me.