A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi! I'm wondering how to cut certain childs of a model with one plane and the other childs with a second plane? I tried seperating them into two...
Thanks for your suggestion, unfortunately this doesn't change anything.
Hi, I'm drawing a hover mesh using the Graphics.DrawMesh function as soon a object hits a box collider. The drawing works well, but it seems that...
I have vaious objects with Grab Interactable Components. Because it is essential, that the objects and thier sockets are identical due to the...
Hello, I set up a little scene for the Quest where the player is able to grab objects and put them back to thier origin using the XR Grab...
Did you find a solution? My hover meshes are also messed up in their transforms although my objects are single meshes.
Is there any way to get it running on the Oculus Quest?
Ah thank you this makes a lot of sense. I honestly overlooked the 2D Lod Node. Now I "just" need to find a way to correctly mask out my Vector...
I'm not completely sure that I understood your suggestion?
Hello, I'm currently working more heavily with Shader Graph. I created a displacement shader but wanted to mask the normal Vector with a 2D...
Thanks for the response. I have to talk to our Programmers on how "easy" it would be to implement something like this. Till now I did just some...
Thank you for your response. I tried the multiple point binder but lag to implement more than 3 Points at the to generate the Curvature on how it...
Hey Guys, can anybody show me how it is possible to animate the VFX Graph on fixed points (I would need at least 15-30 Points) or better via a...
Hello Folks, We are currently producing some Training modules on Unity 2018.3.6f1 and the Windows Mixed Reality toolkit v2.0.0-Beta 2. We now...
Not that I know of. Need this Feature really badly