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I'm creating a simple system that inherits SystemBase and after following the basic setup for Job.WithCode, from here, I get a deprecated warning...
I use entities to generate my terrain chunks. Is it possible to use Vegetation studio/pro for generating foliage where I tell it to, without any...
Ah ok thank you! I was wondering if a custom brush could do that. I had hacked a solution where I wouldn't run the TileData setup if I didn't have...
Currently I have a tile that I am placing on Unity's 2D tilemap. It's a custom tile that places another tile below it. I'm having a bit of clash...
I like your idea but in this case I'm not using GameObject tiles that I can add tags to I'm using unity's Tilemap system and the TileBase class we...
I am creating a custom tile that implements TileBase but I have an enum we'll call: enum Type { center, right, left, isolated } I want each tile...