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Ah ok! I get it now! Thank you so much for the help!
Hey man thanks for dropping some knowledge on me! Another quick question...is this what you mean by editor script?...
Is there a way to iterate trough prefabs and change their shaders/materials before run time? We have hundred of models that need to be tweaked...
Looks awesome dude!
This thread sold me on Unity 5!
Looks awesome!
Good job dude! One thing I noticed, you won't die if you don't press right or left when the game loads. You'll just go right through the cones.
The paintings on the wall look really out of place in there. Don't know if I would put up paintings up in such a dark room. Also, I would create...
The controls were kinda hard for me to figure out. There seems to be some lag when I clicked on the power or laser. But besides that this is...
My method Zbrush Decimation master -> Retopo in 3ds max. I always recommend to retopo your model instead of using a decimated version. You'll...
http://www.gameartisans.org/forums/index.php They usually have the biggest character contests around.
Did you really only wait like 3 minutes?
Have you tried xNormal? You can import high poly meshes from Zbrush for example and bake AO and normal maps. It isn't a one button deal though....
Not knowing what I'm doing. But that's why I'm here...trying to learn some stuff!
Looks great! You're my inspiration to learn some programming and get off my ass and make my own game. Can't wait to play this one.
Thanks for those shots man! Yeah you're doing a great job! If you remove those support edges for the SubD and all the faces on the bottom of...
Hey dude can you post a wireframe shot of your skatepark?
This was a great idea tato! I'm glad it got implemented!
Gotta make myself some coffee! Got a lot of learning ahead of me! Thanks a lot for the tutorials!!
I am just now getting into Unity development, so I will definitely be picking this up when you release it! Looking forward to it!