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I slightly modified the script so it would reveal instead of hide. Make sure your public Color ColorTint; is set to alpha max alpha, otherwise it...
I creating a game where i want to draw hexagon tiles, which works perfect with the hexagon grid. However, i also want to draw tiles on the...
Allright, thanks for the help! Guess I'll stop putting time in that for now :)
I'm aware of that, but how can i move an 'ApplyImpule' to a PhysicsVelocity to a fixedupdate? I would expect that the physicssystem would do that...
I have a projectile on which i apply an impulse struct ApplyImpulseJob : IJobForEachWithEntity<ApplyImpulse, PhysicsVelocity, PhysicsMass> {...
same problem on 2019.2.0f1
It's (ECS) still all a bit confusing for me. PostUpdateCommands.AddComponent() without an entity says 'this function now requires an Entity...
What is the new (preffered) way to add SCD or a Dynamic Buffer to a newly created Entity with PostUpdateCommands? All those methods have the...
Hi everyone, We're creating a new game for steam-platform, and would like to use the Unet NetworkServer. It wil be a p2p game only, no...