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The delay is mostly resolved. I haven't experienced any serious latency, so any delays are negligible from the end user perspective. Thanks!
Great! Thanks for the update. Good problem to have ;)
Hi there, I've already sent in an email ticket regarding this to UnityAds, but just wanted to post here to see if anyone else has experienced...
Just to confirm, if System.Net.WebRequest is being used, how would it break? I may be including some plugins that may use it, but I'm unsure (I...
I am having the same issues. After updating to XCode 5.1, Unity can't open the project automatically in XCode after a "Build and Run". After...
I can confirm this behavior - and I thought I was the only one who 's been experiencing this. I have the plist file open in a text editor...