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@reuno May I DM you? I seem to have a few more issues and I'd rather not clog this comment thread
@reuno The only way I see it being done in references is via already instances objects. I suspect the only way to do this is to simply make a...
@reuno I'd expect it to take a weapon prefab from the list of assets and paste it in the "currentweapon" variable... is that not how you...
@reuno That being said, how do I load in a weapon prefab? UnityEditor.AssetDatabase.LoadAssetAtPath("classifiedPathdueToPrivacy",...
Hello, I've been meaning to make my character change weapons programatically based on movement, any idea how to go about it? Basically if she...