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Yes, turned out to be quite simple in the end. I went back to my modelling software and exported the model again, but this time in .fbx format -...
Haha, good question. There are 19 shaders, but only half of them could be considered well understood or general. There are some procedural...
Hmmm, I see Problem is, I've looked at the "compiled shader" output of Unity and it is essentially "shader ASM", ie. readable - not tokenised....
I was trying to find a way to get some licensed pre-compiled shaders into unity and I came across this... >from unity answers< This seems to...
Ah, yes. I think I am using the wrong terminology. The meshes normals are correct... it is the normal map which gets applied badly in texture...
Hi, I have some normal maps which contain only the X and Y components of the vector to save space, thus cutting the normal map down to two...
I have so many models with symmetry that re-use the same texture coords for both sides of the model (mirroring). Great for textures, but now I'm...