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Update: - Added sound to game - Added leaderboards - Game trailer in first post New build with improved menu's and more eyecandy will be released...
[IMG] We've been working on a small mobile platformer game for the last 3 weeks for our game design minor at the university. It is still in...
I am currently using an list for items, but I might be able to creatie an options menu for that (not sure how yet, but I will give it a try.
At the moment it uses the old GUI system, I am however going to update it to the new 4.6 GUI as soon as I have time.
Yes they will be in the package :)
Sorry for not updating, I didn't had much time to update and I need it to be perfect before I release it. That's why i'm going to delay it for a...
[IMG] Current features: Items in all kind of sizes Auto resizing GUI to Screen Size Slots don't have to be rectangular Item objects don't...
Added an new extension for this purpose. - Sharp_QuickSelect added
I will try to find a convenient way to do this. For now, I have been working on the WYSIWYG editor :) It is done now with the result: [IMG]
It has been implemented, any other things?
Of course, I will add it now :)
What do you think: [IMG] And the editor: [IMG] Text alignment still has to be fixed though and I need to create an option to resize the items...
Update: - Added an new WYSIWYG inventory editor [IMG] - Added an option to disable slots, so you can create custom type of inventories, instead...
New webplayer demo: http://sharpbyte.nl/demo/sharpinventory/ Press numbers 1 - 7 to add items Now contains bags and some animations. Pickup an...
[IMG] Bags are now included. To make an bag you just need to create an child on the item object with an Inventory script attached. When you hover...
Ahh okay, I think this is probably easily done. I just need to create an OnHover function.
Hmm, could you draw a sketch for that? I do not understand it completely. Thanks
Thanks! First post is updated now, If you would like an new feature to be added, just comment! :P
Not at the moment, but i'm working on it. I think this is do-able, I will update you with the progress :)
New example: [IMG] It is now possible to blacklist or whitelist item types in each inventory.