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I'm thinking I could raycast from the character controller's cylinder to the tip of the weapon (or where the tip would be when not retracted), and...
Hello, I have a character controller and a first person camera. There's a weapon on screen that hovers in front of the player. Because there are...
Specific example: I have multiple bed models. Red bed, blue bed, stripped bed, ornate bed, wide bed, etc. It would be nice if I could have one...
I've made a 3D version of Tacky Turtle: http://www.andrewalexanderprice.com/software/tackyturtle3d/ This time the turtle draws to a 256x256x256...
I've made a simple non-game program called Tacky Turtle. Basically, it's a virtual machine that runs randomly generated programs (any combinations...
I've been playing this for a couple of days - great job. I have two suggestions (your game is already great, these are just ideas to polish it...
Thanks for playing my game - since I mentioned it I have had double the downloads. No one has commented though - even to tell me it sucks or could...
That is a really great looking game. I also like the idea of a world tour. You could do by country (e.g. Level 1 is Canada, Level 2 is United...
I look forward to playing this! I love the graphical style you're using.
This game looks cool. Unfortunately I left my phone charger at work over the weekend, so I'll have to wait until next week to play it :(
Here's how I did it. When the user presses the mouse button, I create a Squirt object that represents a single connected stream. About 5 times a...
I created a game in Unity called Nullify for Android. Google Play link:...
BHS - Great work on UniStorm! Is there any update on Unistorm Toon? Can we achieve a similar effect in normal Unistorm?
Hello, I developed a plugin for Unity called Pixelator. I use Unity Free, and I wanted to create a game with an old-school low-res feeling...
I filed a bug report with Unity. I had copied MouseLook.cs out of standard assets into my project, moved it into my own heavily customize...
Thanks for the fast reply BHS, I appreciate it! I'm sorry, when I meant localized weather, I mean, imagine someone is casting a spell, clouds...
Is it possible to have localized weather? Perhaps we would like it to snow only on one particular side of our map, or cast a spell that causes a...
Success!!!! [attach] I did what I posted above...! I'm no longer using particles.. I created a 'SquirtManager' - a squirt is a connected...
Aubergine - you are a genius.. (Thanks for complimenting my textures. I got them from the asset store!) At first I was thinking of a static mesh...
Aubergine - that is a good idea, but I would think the mesh would move along with the character.. and that would look weird - if the player is...