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This is really awesome! But I would like to have the same shader effect on regular textures but I'm really bad at shaders...anyone have any clue?
I will try to see if the file is empty or not and will let you know. Thanks
Can anyone help? I can't understand why the solution works on all platforms except for iOS...
I am trying to read/write an xml file to store some data for my game. Here is the object i am trying to store: public struct EndRaceData...
Im using AudioSettings.dspTime with PlayScheduled() to schedule the next track in my game. I was wondering if changing Time.timeScale has an...
any developments on this front? Any ETA on when it could be out?
what you are looking for is: cPt = Camera.main.ScreenToWorldPoint(new Vector3(aPt.x, aPt.y, camDepth));