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You could use this to specify the port https://docs.unity3d.com/ScriptReference/EditorUserBuildSettings-managedDebuggerFixedPort.html Then you...
We have just shipped a new iteration of the memory profiler package. Detailed below is everything that has been added. Scene Roots And Asset...
[0.6.0-preview.1] - 2022-03-10 Added Added the 'Unity Objects' view to show a breakdown of memory contributing to all Unity Objects. This enables...
Hey PutridEx, This is a known issue and a fix is on the way. Until it lands you can drag the column separators ( circled in red ) to resize...
The fixes landed in 2020.1b12 and 2020.2a14.
Just an update everything is the pipe and I'll have the versions that the fix lands in for you soon.
Hey liortal, Ill generate a bug for this on your behalf and update the message to something that make more sense. Once the fixes have landed I...
You are welcome.
HI folks, Sorry I have not been active on here for a while, I am in different role within unity now and I don't really have time to update this...
There wasn't but I will upgrade the old one and add it in ASAP.
The new Rigidbody First Person Controller has head bob, perhaps you just need to increase the defaults to make the effect more pronounced. We...
Can you be more specific with the issues you have with the changes? We always appreciate feedback from users but we need to know in more specific...
The Standard assets now uses a different system. It is generally three parts, the logic to drive the controller, the logic that provides input to...
Hi Erian, These are issues that are fixed in the 5.0 version of the character controller. Going forward the 5.0 version of the assets will be...
This is the old 4.6 version and will not be fixed. The newer version for 5.0 uses realistic masses for the car that can be adjusted properly.
It's on my todo list, I will get round to implementing it.
I would need to see your actual project to fix this, It sounds like it is a compilation order problem unique to your project.
looks like the crossplatforminputinitialize script is missing a "using UnityEditor;"
just so you know im not ignoring you folks im just flat out at the moment. As soon as I get some time I'll get to your questions and I will also...
It will be in the next 5 beta. Currently I am crushing small annoying bugs, nothing that will break anything so my hands are tied for time and...