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same problem here! the performance cut is huge!!! and I have already upgraded to latest version 3.0.5;
thanks, i found the problem; it's because i used older version of anima2d, I updated my anima2d, the problem gone; thanks any way!
upgrade from 2019.2.16f1 to 2019.3.0f5; It keeps importing my psd files everytime I hit play in editor; really really anoying...... I am using 2d...
[IMG] I got this character with 2 ball of fires in both hands. the fire was made with particle system with one blue fire texture. the rest of the...
Hi sergi: i am using unity5.6 and i have a character using skinned mesh combiner script, but my sprites sorting order went all wrong. it turned...
We found that when using "Skinned Mesh Combiner" scripts , all sprites lost it's color tint information. Is there any way that we can use "Skinned...
we have the same issue on our project. it is a 2d game. when we upgrade from 4.6 to 5.0.2. it get worse.but not that worse. but after we upgrade...
i tried this: function Explode(){ Gui.Lose(); Instantiate(explosion,transform.position,Quaternion.identity); yield WaitForSeconds(2);...
it's not working...... i have tried rename Lose(),but it just didnt work as long as i am calling it from my PlayerControl script. i followed...
this is my full scripts: 1,the PlayerControl.js:(where i called my Lose() function). var bottomThruster_R : ParticleSystem; var...
first my code was like this: function Lose(){ yield WaitForSeconds(1.5); Time.timeScale = 0; guiMode = "Lose"; } and i was calling it...