A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This has been fixed in 2020.3.37f1, 2021.3.7f1, and 2022.2.0a9. A toggle appears in the top right corner of the game view that disables...
Hi, for reasons that are very specific to our project we are using a custom implementation of the PlayableDirector, similar to what's being done...
Another unanswered question: https://answers.unity.com/questions/595877/object-reference-keyframe-.html It's seeming like the answer is "it's...
Hi, I'm basically trying to do exactly this: https://forum.unity.com/threads/animate-custom-type-property.589663/#post-3936382 But there are no...
Okay, thank you. It sounds like I can get around it by creating a dummy playable clip and then calling GetMarkers? I would very much like to see...
I do not. I only want to override PrepareFrame on a marker-only track. How can I do this?
Hi, I'm trying to override MarkerTrack, but its methods are not being called. Here's what I have: [TrackBindingType(typeof(MyComponent))] public...
Is this the proper channel to submit that feedback, or is there an issue tracker or something?
Any plans to change/fix this? I'd rather not have to modify the Timeline source code and my custom editor relies on signals being sent when...