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I'm getting some odd banding on baking a very simple scene with some trees and a simple ground plane. Anyone got any clues? I've tried a zillion...
From what I can tell the lightmap UV''s are correct. Heres a picture of two identical objects that have the same uv lightmap layout. They are just...
I'm having a very annoying issue at the moment where lighting does not appear to work across lighting systems correctly. I've tried lots of...
Ah, thanks that fixed it! So confused as to why a pc setting would affect the mobile settings. Is this a bug?
Me too! Would love to help you get this fully functional :)
I managed to fix this by making sure Lightmap UV's were generated in the asset import settings.
Can anyone help?
Hey all, I'm having an issue with a stubborn mesh. All my other meshes light correctly but this one. I've set unity to generate lightmap UV's...
It turns out (or so it seems) that the plane I had the material on was scaled too high and this was causing the artefacts.
Well, on the iPad i do get a spike due to the linecasts. I will look into the LQ Lattice idea
I'm currently trying to determine the location density of player game objects so that my ai picks player game objects that are isolated....
Thanks for your help. I did try all of those settings. It's still not making any difference however.
I can't seem to figure this one out. I have tried basically all the compression/quality/mipmap setting and still can't resolve this issue. I...
Great, thanks for your help guys, will try those things out.
Anybody?
Hi All, I'm trying to create a fast CG shader for IOS. I've gotten this far. The only issue is when I multiply the final cubemap with the diffuse...
Hiya, I'm currently waiting on the flash exporter final to be released so I can start working on a paid project for a client. I was wondering...
Bump. Anyone have any clues as to what is causing this? Is this just a bug with the exporter?
Ah, awesome. Thats the exact type of thing i was looking for.
hi all, I'm making a sound based project for a Uni protoype and i need a way for an enemy to be able to "hear" the noises that the player is...