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It's not about swapping the id values, but the other way around, swapping the keys, they may have been originally swapped by mistake or any other...
I still have the original project, how do I send it?
Quite a bit ago I sent this bug report:...
I forgot to comment on the build test results: we've only tried builds with option 1 (separate packages per locale), and it works without issues....
The separate packages solution seems to work so far, but I've only tested it in the editor, we need to make an actual build and see what happens....
Weird, I can't see the "Move Entries in Unknown Groups" options in the image, only the "Read Only" ones, it's version 1.4.5. I'm thinking about...
A bit late, but I tried adding the locales to an addressables group with the "Include in Build" option disabled, and the behaviour is the same,...
Not sure if this fits here, but here it goes... I was checking some of my bug reports in the reporting portal (https://unity3d.atlassian.net/...),...
Also, in the "SplineContainer.Splines" setter, if the value is null you could use "Array.Empty" as a little extra optimization, instead of...
The "Splines" property on "SplineContainer" is a "IReadOnlyList<Spline>", and the code creates a new "ReadOnlyCollection" instance every time we...
The issue is that the "Caching" class was removed from WebGL on Unity 2022:...
This is still happening as of Unity 2022.3.10f1 with Addressables 1.21.19, but not on Unity 2020.3.18f1 with the same version of Addressables. I...
The problem is that it's not guaranteed to work fine, and if there's an issue it could be easily missed and really really hard to know why it...
I noticed that the class "UnityEditor.Localization.UI.PropertyDrawerExtended" uses "serializedObject.GetHashCode" as part of the keys for the...
Just scrap this nonsense, the incredibly stupid install fee model and the 5x price increase just to remove the goddamn splash screen. Not that I...
You mean the reference to the localized asset, not the table, right?
I can mark them as preload, I was just trying to manage memory a bit. But maybe it's not worth the hassle for the tables and I'll just do it for...
Getting the localizations asynchronously is what I'm trying to avoid. As a workaround, I keep track of whether the table was already loaded at the...
The problem is that, after the code I posted executes and IsTableLoaded returns false, if now I try to get a localized string synchronously (and I...
I can send a bug report if you think it's a bug.