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@BHS wondering if Emerald AI 4 will have a robust agent avoidance feature or at least a possibility to setup the AI to circle the enemy and not to...
add a navmesh obstacle on the walls prefab maybe?
any news regarding the update?
yeah the URP version was always broken.. i was never able to have correct fog or sun rays and the dev ignores my emails... or all of us who are...
Hi, I think you just can call the gameObject.GetComponent<Animation>().Play("stuntAnim"); this should do the trick, right?
Thanks for the reply, I will test the Attack Speed hack. Regarding the issue, maybe a solution would be that when the AI is moving/attacking to...
@BHS any thoughts on this?
[Emerald AI 3.0] Hello all, I am having an issue with Combat Hit Animations. I want that every time the AI is hit to play the Hit Animation but it...
Happens on Unity 2020.3.16f1 (64-bit) with the latest NVIDIA Drivers. I tried to delete the library folder and worked. so this is a unity...
hi man, just wanted to ask you about normal maps. I am using PBR materials in my whole game so I am kinda need it. any idea when you will have...
It seams that the problem is caused by transparent materials (like windows) Cast Shadows to OFF is solving the issue.
I already searched the forums and google and the only thing I found was to check the Generate UV. Already did that. It doesnt work. This is my...
@John_Art tested 1.4b with 2017.3 and the Player prefab is broken. I sent you several emails. Can you please have a look over them?
same here... it seems no one cares :)
one new: https://www.assetstore.unity3d.com/en/#!/list/biggest-sale-shaders
tried...
well, i dont want to be a hater, but i will modify my vote for all the packages according to the support I receive.. :(
@hopeful : i only add trees where the blue circle is visible. not on those margins. those from back are randmly added Also, I cannot see the trees...
@hopeful This is the problem I encountered when I tried to add them on the terrain using the terrain tools: http://sendvid.com/z3v0eygj I was not...
guys, any of you had the problems I described a few post earlier? :D