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I have a working example on how this can be achieved for better or worse, YMMV, and no promises are given. using UnityEngine;...
In the documentation, it specifically references scriptable objects as a use case. From the documentation, "ExposedReference is a generic type...
Hi, I'm looking into this as well now. Any chance anyone has come across a method of implementing these. Thanks.
Things to note to anyone making there own custom units Do not have any any fields in the unit (these keep the value of the previous triggered...
fyi for anyone that comes across this and wants to trigger coroutines protected override ControlOutput InputFlow(Flow flow) {...
Short answer is yes you can. Longer answer is UVS has some major limitations if you want to create custom units, and the documentation is the worst.
Hi, I have a unit that should except a normal (non coroutine input), and have 2 outputs, first a normal and second that is a coroutine, this all...
Hi I know I'm not the original poster of this my apologies, but I'd like to share my multi scene setup as well. I use Multiple scene generally...
Hi, can I ask we get some clarification on what the actual is going on with this basic feature? Some info seems to allow it using patch from git...
you could you the bounding box of the plane for the size, then you cold have a volume that is placed onto the plane, and if any vertical planes...
ARFoundation? it's free and has image targets. Also possible other features that might be usefull for you app.
It would mainly be not for games, more like improving webgl rendering in education and medical industry areas that are running on frankly rubbish...
Hi, does anyone know of or explored server side rendering and input with personal server management, or in other words Google Stadia but not going...
https://docs.unity3d.com/Packages/com.unity.xr.arkit-face-tracking@1.0/manual/index.html FYI. [ATTACH]
check out > UnityEngine.XR.ARSubsystems.PlaneWithinPolygon
Hi, from what I've seen (sorry havent read it all your post and none of that video), but in your code, you need to have something like this :...
Hi, this is starting to be a recurring theme of this forum, no body knows the versions required for what feature and theres no one at unity to...
yes it has, quite recently.
Hi all, I'm currently evaluating AR-foundation but getting in knots over which versions are supported for which versions of unity and which...
Sorry to hijack, have you seen "8th wall"? (this is not a recommendation just it's not mentioned). This provides web AR. but is not unity based...