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Yeah, I have already mentioned it in my question itself, this is a specific requirement so just checking if there is any way.
You are brilliant bro:). yeah as I mentioned earlier it is a weird scenario where im optimizing old architecture, so people are already using the...
Haan yes, that I tried but here the user has to specify which operation they need while calling the method so that's why I left this idea. but...
[ATTACH] Try with these settings once. Disable the fallback for android, keep the default settings. And also enable the "Read/Write Enabled"...
@Paulx774 Just now I built it to my android device and it is working fine. this is the screen recording....
Hey, sorry you told me that it is working fine in the editor so yeah there might be an issue in copying the texture so try 3rd and 4th points.
Hey, The thing is I didn't try this on a mobile device . I was just doing this for fun and didn't build it to actual devices. Currently im not...
Hey, Just now I checked your implementation, it is a very good idea thanks for sharing it. But I won't be able to adapt it in this above case I...
Hello, I'm trying to avoid boxing/unboxing in a generic method, as of now I didn't find any understandable solution, I have this requirement in my...
Here is how I achieved scratch card functionality through code, Just posting it because if someone refers to this thread in the future they can...
In that case can you please answer this? https://drive.google.com/file/d/1egKM459TuucrQGMJ2944fyAlTsu-IYTm/view?usp=sharing Here I'm copying...
Hey, The issue was not related to copying the texture, it was related to texture formate. and I copied it for some other reason, basically, I...
Hey, Thank you so much. As you said I should have used RGBA32 instead of ARGB32 in code, changing that resolved my issue. Good observation. I...
Hello, Here I'm trying to edit a texture at run time for achieving a scratch card functionality, I know that there are other options to achieve...
2019.2.14f1
Hello, Crashed: Thread 0 OurGame 0x104181610...
Hello, Crashed: Thread 0 OurGame 0x106247010 il2cpp::os::FastMutex::Lock() + 64 (Mutex.cpp:64) 1 OurGame...
[MEDIA]
I was working on a prototype project so while doing that I came across this, there are 3 ways to convert 2d lines to 3d. 1. you have to create a...
Hey, Thank you for your reply. Our build size is not an issue, it is under control, in my previous message I mentioned that our app size 224.5MB,...