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Thanks @PraetorBlue !! Anyway, i can't understand why is he original code not working even if i was changing the parent in the end). If is the...
Hi boys! I have created a very simple editor script to change all childs inside a gameobject to a common parent but I can't understand what is...
¿No one?
Hi boys! I'm creating an AR app using cloud anchors. Everything works perfect, the anchors are hosted and resolved well. But they only remain...
Hi boys! The message is showing every time a build is done (and needs interaction to close it). I just need to remove it. I'm using Unity...
Same question here. Anyone can confirm this?
Hi there! Sure this is very easy thing but i am stucked. There is a camera in my scene but i need to render it just at 10 fps (3D, the UI need to...
Hi! We are using asset bundles for our last project and we found a some strange behaviour, not sure why. Basically seems like WebGL bundles are...
Last week I did it all exactly :D Anyway, thanks for the answer!
Thanks gtk2k but that is the first thing we tried :(
Hi! I'm developing a multiplatform solution to visualize 3D models but unfortunattely I'm finding z-fighing issues in WebGL, but not in the...
Hi boys! I'm trying to export a very big gameobject to fbx. Using editor options the asset sizes to about 70Mb but when i'm doing it by code...
Hi! I am developing an AR app which uses World Space Canvas to handle some actions in the 3D world. Besides there is a main Canvas (Screen Space)...
Maybe the solution is here https://developer.android.com/preview/privacy/storage#all-files-access Including requestLegacyExternalStorage = true...
Hi! I need acces to a file inside "/storage/emulated/0/.config/". It was working perfectly since last week. The permissions seem to be granted...
Anyone has idea about this?
Thanks for the answer. Sadly as i thought... U_U
Hi! Easy question, I think: Is there any way to save and load a worldmap (or its linked data) in ARCore? Regards!
Maybe cache not reloading? Did you try control+F5 or disabling it directly? Do you have the scene included in the build options?
The problem is somehow in the max array length, so i have subdivided points and properties in different arrays A, B, C, etc, to use them depending...