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Hi, thanks for reply. It seems like I have to iterate all over the children. I thought there will be alternate way or easier way.
I know it is easy to use GetComponent to get the duration of a particle prefab if Particle system is directly attached to the parent. But how do I...
I have some UI buttons that will update their position when game object moves. I want to clamp some of the ui between certain range. Does the...
Hi, thank you for your reply. I am not sure if I need Animancer for now but it's in my list. Thanks!
I am using SimpleAnimation instead animator to easily control the flow of animation. I am wondering whether SimpleAnimation can prevent the...
But what if I want to detect touch on background if there is no circle exist. Simply speaking its a little bit like which part will be collided...
I have a background sprite that has a boxcollider2d attach to it. When the game starts, it will spawn a circle with circle collider2d attach on...
Any help?????
I am trying to achieve something like slashing and sweeping inside a circle sprite. I try something like edge collider2d attach to line renderer...
Hi, it seems like I drag the wrong gameobject to my getparent thats why I got the difference result..
But even I update the Debug.log on GetParent's update, it still show that parent.BaseNumber is equal to 1. I have put my baseNumber code in...
Let's say I have a base component named "BaseJob" that has some protected variables that it's child could inherit from. And then I have something...
Hi, thank you for your reply. That's kind of weird, your code works well if I don't comparing tag in those methods. My code is like following:...
I have two prefabs which they spawned at the same position. A has capsule collider2d attached and B has circle collider2d attached both set...
I am making a game that has 15 cards on a scene. There are 4 types of cards with different "Hp" properties that spawn randomly but it will never...
Hi, I tried it today and it works! I believe my math done it right way. Thank you!
Hi. Thank you for your reply. I will try that when I reach home, don't have computer on my hands now. Just want to make sure one thing, is my...
i have another three person camera which faces where the player is facing. when i am using the controller code, for example the player moves...
I am currently working on a simple three person player movement which player moves based on its rotation. I able to get my camera facing player...
I don I dont know why the image is not working. https://imgur.com/1JdBtuJ https://imgur.com/G3XVClc