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if I need my player to climb an obstacle object like stairs ( not platform, just stairs or some slope attached to an object), how do I start?
If I don't want to use NGUI for my GUI instead I use my own, what approach you recommend?
Can I get this version of the shader?
How can I know the amount of distance that player spent runnning?
Thank you. when it comes to changing slots ( swiping option), when I swipe the player is most likely will end at the far right or the far left...
How can I make the shader in this pack to accept lighting?
I have the same problem.
I was wondering how to make a particular obstacle appear on one spawning position, for a example, I have a gate obstacle and I only want it to...
I've restarted another project because I reported the package several times but it didn't work, so I made another project and the GUI is fine....
I have watched that video multiple times .. I'll watch again laters. Thank you. Also, I have jut updated to the new version of the asset, and the...
I keep getting this error when I'm using my own Startup prefab: NullReferenceException InfiniteObjectGenerator.showStartupObjects (Boolean...
Alright, thank you :)
How is the distance measured? If I'd like to know how many platforms that the player will run on to cross a distance of 2k?
Thank you, I just did it :D
I was wondering if there is a possibility for the shader to be like you're coming down a hill (downward curve) instead of a right curve?
Glad to help. :)
you need to do something like that:(note: those values i used for an old project of mine, you can change them to suit the position you want.) var...
It is a position problem. You need to adjust the position so it takes in consideration both the screen hieght and width when it comes to position...
I'll send you the project as soon as I finish uploading it to google drive, it's rather big. And to answer your question, yes I have set the...
Yes, with those appearance probabilities. And the in first video you ever made, you noted the layer thing so I had that covered already and...