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This wasn't exactly my problem, as I wasn't using the .ToString thing, but it solved my issue! so thank you! :)
Thank You for your help, I still don't quite understand the runtime/edit stuff, however, with some shifting of my information into a script linked...
Hi @Baste, I understand the first bit of what you are saying, however, I do not understand the runtime/edit stuff. Could you explain it to me please?
I might have just found a way to explain it better. If I was confusing, please excuse me, I have Autism and Dyspraxia, and sometimes make mistakes...
I might have found something. void OnTriggerEnter2D(Collider2D collider){ if (collider.name == "Wall") { //Do something with...
Hi! What I want to do: Have an object, called "PressurePlate" broadcast its OnTriggerEnter status to another script. This "other" script is the...
I can't help but agree. Also, @seejayjames - I don't know why, but your post made me laugh.. Thanks for making my afternoon!
Thanks for the information! Excellent Post!
Thanks Very Much! Have a good Time of day!
Hello! This is the first problem I have posted here. It is probably simple to fix, but I can't think of a solution. Below is my script: [ATTACH]...