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Hi, So I'm trying to get the scale (rect transform width and height) from a UI element in my shader, don't know if it's possible but I reckon it...
I believe that if you're using microsplat then it should be as simple as enabling draw instanced on your terrain
no one at all with any input about this subject?
Does anyone know how i would go about adding support for per pixel normals in my terrain shader, I've been searching around and can't really find...
Hi Jason! If I would like to override the output of the microsplat main shader ("o.Albedo = albedo.rgb") with just one of the textures that I've...
No I'm using the Built-In Pipeline
Instancing doesn't activate the per-pixel normals, I do get fewer drawcalls but it stays in per-vertex mode... Has anyone run in to this as well?...