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The PlayableGraph Visualizer never made it beyond preview and was dropped for Unity 2020 onward, it hasn't been updated in over five years. It...
The Input System tries do avoid doing work unless needed. The input data is collected by the backend and only directly copied – unless actions and...
There's nothing Unity can do. The home indicator is a system-wide UI on iOS and Apple provides no APIs to completely hide it. This is an UX...
Please use code tags. The Input System's PlayerInput does derive from MonoBehaviour. In these cases, the likely explanation is that you have...
This is the iOS home indicator. You cannot influence it from HTML, only avoid it. Even with native apps, you only have limited ways to influence...
The window used to open right below the button, that's a regression. Good point, would be better to turn it into a in-window overlay that's...
I meant using Debug.Log to verify that the part calling SetInt is actually executed properly. Whether you use HasKey before GetInt relates to a...
Have you put Debug.Log statements to make sure the save code get executed properly? PlayerPrefs.Save does not take a string argument. Either your...
This looks like a temporary splash screen for the beta, I would expect it to be replaced before Unity 6 is released. Maybe the branding for the...
Which version of Unity are you using? This used to work for me but maybe it's a regression, probably best to create a small repro project and then...
WebP and PNG are completely different file formats and not compatible in any way. The reason changing file extensions works is because many...
TestListJob is part of the Test Framework, so it's obviously still installed. Some other package probably has a dependency on it and prevents it...
They added GameObject.GetComponentAtIndex and GameObject.GetComponentCount but only on GameObject, not on Component.
It doesn't have to do with the constructor. The ExpressionValueProvider in the call stack uses the Linq expression compiler to speed up member...
JSON.Net doesn't have a problem with private nested classes, so I doubt that's the problem. What scripting backend are you using? I suspect the...
Those are separate issues. The verification happens before Unity's code is executed and before any bug on Unity's side could sneak in. The linked...
This is macOS verifying the hash of the Unity app. This is done before any of Unity's code is run and is entirely related to macOS, there's...
Unity now has an official API to get information about all Unity releases. The API also provides the release notes as markdown and there's no...
Transform is a bit of a special component, so there might have been technical reasons for excluding it. But there's an option for creating new...
Debug your script using Debug.Log and/or attaching a debugger. There's only one place where username is being set (assuming no other script is...