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I've used some code similar to this in the past. I based it off of what I found on this page:...
I can't think of a scenario where having a multi-hour audio clip would be beneficial. Even if you're playing the audio file from start to finish...
Audio processing is completely doable in Unity, but the documentation is pretty sparse. I've released an effects pack in the Asset Store that does...
DontDestroyOnLoad sounds like what you're looking for. Check out the documentation:...
You can find the channel count for an audio clip by using audio.clip.channels (http://docs.unity3d.com/ScriptReference/AudioClip-channels.html)....
I'm wanting to update my audio effects asset to integrate directly with the Unity's new audio mixer, but I haven't been able to find any useful...
Audial Manipulators 1.5 is now live! This is a substantial update that includes numerous improvements. 5 new components (Phaser, Flanger, Ring...
Thanks for the heads up on that and sorry for any inconvenience that caused. I'm finishing up an update and have the Editor folder properly named...
Audial Manipulators is currently the Unity Deal of the Day! Get real-time audio effects for just $15! If you try it out and like it, please rate...
In taking a look at this issue, I believe that I can confirm that it's an issue with how Unity handles the SetDSPBufferSize instead of how the...
Sorry about the problem, that seems like an interesting issue. I'll work on finding a solution when I get home tonight. My initial guess is that...
Thanks jerotas, that basically sums it up. One thing to add - both the free and the paid package include a new, simplified version of the Delay...
Version 1.1 was recently released. Here are the highlights: 1) Direct integration into the G-Audio mixer panel is now supported. The G-Audio...
Glad to hear you like it! ;) If you think of any other must-have audio filters, feel free to let me know.
Glad to hear it! Many thanks to Gregzo for helping me get everything working smoothly. As you try everything out, feel free to pass along...
Man, I just checked out your portfolio and I'm really impressed. If you end up getting Audial Manipulators and using them in a project, definitely...
Awesome! Looking forward to seeing what you make with it. Be sure to let me know if you have any questions, comments, or criticisms.
Thanks for the info, gregzo! I'm looking to improve performance as much as possible as time goes on so understanding a bit more about how audio...
Thanks for the feedback, glad to hear things are sounding good to you! I'm still trying to tweak the Saturator so that it's a bit less abrasive...
Jacob, I just uploaded a web-player demo that gives direct control over all of the effect components. Try it out and let me know what you think!...